![]() Pac-Man slides on ice, jumps off ramps, glides over gaps and players also have to use the analog stick in situations that call for the mascot to be tightly balanced on a narrow path of ice, lest he fall off into the cold water. A nice sense of control and physics join together for a very polished experience. The ice skating areas are extremely satisfying. ![]() When we continued, he wasn't happy with our decision, we're sure. A quarter way through the game, for instance, our view was eclipsed by a tree trunk that we were trying to jump to, we were forced to take a leap of faith, and our faith as it turns out was misplaced - Pac-Man fell to his untimely death below. This isn't exactly a common problem, but it happens nonetheless, and once or twice it has even interfered with our ability to successfully maneuver Pac-Man where the poor mascot needed to go. The blasted camera system refuses to behave, sometimes hiding our view of the action behind walls, or shakily swinging around a corner, or blocking us on a ledge. There is a downside - as it seems there always is. They remind us more than a little of playing Super Ghouls and Ghosts on S-NES, where our character would die abruptly before the completion of a troublesome area and we would sigh momentarily and try again, but have fun doing it. Later levels in the game to follow this style, the Volcano areas being our favorite, are much more challenging and therein entertaining. These areas, though admittedly formulaic, are particularly enjoyable they will bring out the old-school play memories in all of us, if nothing else. There are straightforward platform stages in which players must move Pac-Man over floating objects, across chasms, along tight pathways, over ledges, and dashing into or atop enemies. The levels themselves mingle well with the control setup. It couldn't be simpler and indeed the setup remains satisfying regardless of complexity. And given, there is a group of nasty areas in which players must guide Pac-Man through fog-filled underwater, but once more all players need to is steer the craft with the analog stick and press A to shoot missiles. Sure, sure, there are levels that require Pac-Man to don a pair of skates, but though he glides down icy terrain the basic control rules remain the same. It's also possible to jump onto spring targets, which propel the main character upward into the air - but again, all players need do is tap the A button once more than usual to make this happen. Jumping up to a ledge, for example, results in an automatic grab by Pac-Man, who will then dangle ready to strafe or pull himself up. A lot of the moves are context sensitive. The Pac is manipulated with the analog stick, A jumps, and B speed-dashes and flip-kicks in mid-air, and really these are all anybody will need to know to make it through the adventure. Control is tight, well balanced and intuitively learned. But at least it's done, for the most part, correctly. This is basic platformer stuff, ladies and gentlemen. He can also use roller blades, ice skates and even ride in a Pac-submarine. Pac-Man can run, jump, bounce, flip-kick, climb, strafe and air-gobble his way through the lands. While some maze-like areas are featured, the game breaks from its historical mold and delivers a fully polygonal 3D platformer experience complete with six different worlds, 15 mazes and 20 giant levels. A gang of pesky ghosts has stolen the village's lifeblood - five golden fruit, and it's up to Pac-Man to retrieve them and restore order. The title takes players to Pac-Village, the home of the Pac-People. Gameplay Pac-Man World 2 comes to GameCube as a "port" of the week old PS2 game. Marginal visual enhancements for the GCN port.Collect pellets, power-ups and earn points.New play mechanics: run, flip, shimmy, flip-kick, bounce and more.Sink through water stages in a new Pac-Sub.Play a variety of arcade games and traditional 3D Pac-Mazes.Play as the classic mascot hero Pac-Man. ![]() It's not going to change the world or revolutionize the platformer genre, but Pac-Man World is a fun romp through the classic mascot's universe, now in 3D, all the same. But like so many platformers turn 3D, it also fails to address the problems of a rotating 3D camera system and, in the end, falls just a bit too short for our tastes. The ideas aren't fresh, but the control is tight, the worlds interesting, the level design interactive and challenging enough to keep us interested. ![]() It follows all of the formulas right out of the How to Make a Fun Platformer textbook, and it succeeds. It's a platformer, and one that would probably bring a smile to designer Shigeru Miyamoto's face. Namco US has developed the latest update to the boisterous franchise, Pac-Man World 2, for GameCube. As with all successes, countless sequels surfaced, evolution reared its lovely face, and Pac-Man made cameos on consoles old and new.įade into present day.
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